Now let's briefly discuss the work of character creators. To put it simply, they visualize the descriptions given by story makers and adapt concept art to bring individual 2D characters to life. Heroes usually have specific traits, features, and unique personality – all of those can be conveyed through drawing. How characters stand, move, what they wear, and so on. It takes a skilled character artist to create distinguishable facial expressions and mesmerizing poses in 2D, but nothing is impossible.
Proper anatomy also plays a major part in the process of drawing characters in most cases. We say "most" because some
game art styles tend to use exaggerated bodies and figures, which is also a good option as long as it stays in line with the game's world and lore. Artists often create multiple designs of one character, adding or removing some things in the process. The art director must approve the final result before passing it to the animators.
A green-lighted character design also receives "model sheets" where the hero is shown from different perspectives. Animation artists use these sheets to make sure that the model is displayed correctly in each frame of animation. As you see, 2D character modeling involves a lot of communication between teams and departments. That is why character design is often outsourced to dedicated art studios like Argentics instead of freelancers.