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Character Art: Crafting the Stars of the Game
Environment Art: Building Immersive Worlds
UI Art: Guiding Players with Style
Object Art: Equipping the Player’s Arsenal
Flat Art: Clean, Minimalistic, and Bold
Cutout Art: Layered, Quirky, and Full of Personality
Geometric Art: Shaped by Symmetry and Precision
Monochromatic Art: Minimal Colors, Maximum Impact
Resolution
Consistency
Color and Shading
What is "concept art" in 2D game development?
Where can I find resources to learn 2D game art?
Should I create my own art or use pre-made assets?