Props, Weapons, and Vehicle DesignThe ability to design props from any aspect is another critical requirement for 3-D projections. The final elements of realistic gameplay rely on prop designers. For the most part, their responsibilities overlap with environment artists as together they produce the game's setting.
Environment DesignThe environment of a game includes characters, props, and other functional aspects that come together to emulate a cohesive experience. Because of its scale and lack of restrictions, environment concept art is regarded as one of the most challenging types of design. A single game may contain hundreds of landscapes ranging from outdoor nature to indoor urban structures.
Develop and ConceptualizeWhether a 2D or 3D design, the development process often begins with an overview of the big picture. Often in the form of a brief, order, or self-designed title, all concept art projects require direction. This includes the idea behind the game, how it will be played, and critical elements such as characters, props, etc. If the idea is from someone other than the artist itself, characteristics and detailed descriptions will help ensure the end result is as accurate as possible.
Sketching and Definition
Finalizing and RenderingAfter creating the foundation of the game's environment, it's time to add detail. All sketching strokes and residues will be removed for a refined, realistic game landscape. A professional designer will provide you with several illustrations from various angles so you can capture the depth of detail accurately.