Concept art
environment design lays the groundwork, defining atmosphere and spatial logic. These visuals give teams a structural and emotional foundation to build on, long before the world becomes interactive.
Concept artists work hand-in-hand with level designers to shape playable spaces. They influence how players enter a scene, where their attention lands, and how movement flows through terrain. A tight corridor might build tension. A sudden clearing can signal safety. Every spatial choice is deliberate.
The process centers on clarity, scale, and emotional weight. Artists quickly block in major forms, testing composition through shifting structures and landmarks until the layout feels intentional. Lighting is introduced early, not for polish, but for direction. It guides the player, reveals opportunities, or hides danger.
Fine details come later. At this stage, concept art functions as a blueprint. It helps teams assess whether an environment supports gameplay mechanics, reinforces the intended tone, and sets the stage for narrative and exploration.