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Creating Immersive Worlds with Environment Concept Art

What’s the first thing you notice when you load up a game? It’s not just the protagonist or the enemies waiting to ruin you—it’s the world you’re moving into. Those wide-open sunny fields in The Legend of Zelda: Breath of the Wild? Or the hallucinatory, post-apocalyptic ruins in The Last of Us that send chills down your spine before your first swing? That’s the sort of stuff that locks you in a game.

Environment art is the setting — the backdrop for every fight, every challenge, every quiet moment. Imagine a grand showdown or an intense platforming sequence. The environment shapes the player’s experience, guiding their movement, building tension, or providing moments of calm. It doesn’t have to be complex to be impactful; it just has to serve the game.
Natural landscape concept art
Source: https://gageacademy.org/class-details/2023/08/concept_art_for_environments

Think of environment concept art as the foundation of a building. You wouldn’t start decorating walls before laying down the structure; the same applies to environments. Concept art sets the stage for everything that comes next, whether it’s a sprawling fantasy kingdom or a gritty urban battleground. It’s not the icing on the cake—it’s the recipe. Now, we’re about to dive into how these masterpieces are born and how they pull you deeper into your favorite games.

What is Environment Concept Art?

Environment concept art is the blueprint that transforms a blank canvas with no direction into the lives you grind, loot, and explore. This isn’t a matter of just slapping some nice visuals together. It’s about designing worlds that hit you right in the feels, amp up the story, and keep the gameplay smooth.

Environment concept art ensures everyone—artists, level designers, and 3D modelers—builds a cohesive world. Think of games like Horizon Zero Dawn or Overwatch. The post-apocalyptic mix of tech and nature in Horizon didn’t just fall into place; concept art defined how giant robotic creatures would blend with lush, untamed landscapes. Similarly, Overwatch’s stylized maps, from Numbani’s clean futuristic vibe to Route 66’s sunbaked Americana, began as bold concept art that established the visual tone and gameplay flow.

Types of Concept Art

Environmental concept art comes in all shapes and sizes, just like the games we grind through. Each type sets the stage for epic battles, sneaky heists, and jaw-dropping plot twists, giving players the feels and the freedom to explore. Let’s break down the main types and why they slap so hard when done right.

Natural Landscapes

Concept artists often draw natural scenes when they envision an open-world game. They sketch sprawling terrains, including forests, mountains, and deserts, to show how a level is laid out and give it a unique landscape. They also consider big-picture elements like where the player spawns, where they’ll find key landmarks, and how the environment naturally guides exploration.

Concept art of a snowy mountain peak

Source: https://arstechnica.com/gaming/2024/12/horizon-zero-dawn-gets-the-graphical-remaster-a-modern-classic-deserves/

Urban Environments

Concept art for urban settings defines the layout, key interaction points, and paths that guide players. It maps out zones for combat, exploration, and interaction, ensuring spaces feel dynamic and intuitive. Elements like collapsed buildings or blocked alleys are strategically placed to influence player movement and gameplay. These early designs create a functional foundation for immersive, purposeful cities.
A vibrant coastal town environment concept art
Source: https://cdn.mos.cms.futurecdn.net/iE4FXnNnPvYsZYc4q9PNiY.png

Fantasy and Sci-Fi Worlds

Fantasy and sci-fi concept art lets creativity run wild, but even here, structure comes first. Before artists paint glowing alien jungles or floating castles, they establish how these environments serve the game. Will the player need vertical traversal tools? Are there open spaces for combat or tight corridors for tension? These questions drive the initial sketches.

Fantasy environment concept art

Source: https://gamingtrend.com/feature/reviews/elden-ring-review-tarnished-glory/

Interior Spaces

Interior concept art focuses on setting the mood and guiding player movement. Artists start with rough layouts, blocking out areas for critical gameplay moments like intense combat, puzzles, or major story reveals. A slightly cramped hallway might make people feel tension, while a wide-open expanse inside the room suggests another boss fight. These sketches prove that each space feels deliberate and helps shape the design.
Sci-fi environment concept art
Source: https://www.gamesradar.com/dead-space-remake-review/

Why Do We Need Concept Landscapes and Environments?

Environment concept art isn’t just about sketching extraordinary worlds—it is the foundation for everything the player sees, feels, and interacts with. There is no game without it, just as there wouldn’t be cohesive play without a HUD—it’s all guesswork and hope. Concept art sets the stage, giving the dev team a clear vision and players a world they want to explore, fight in, and even chill in.

Setting the Mood and Tone

Concept art isn’t only about what the world looks like — it’s about what it feels like. A creepy dungeon that says, “Freaking enemy ahead!” or a sleepy little village that makes you go, “This is something I can relax in,” the mood begins with those early concept sketches.

Enchanted glowing forest
Source: https://www.classicl337.com/articles/2015/3/26/a-positive-bloodborne-impressions

For example, Bloodborne's gothic highways didn’t spring from nowhere. The concept art established the tone for every creepy alley, spooky cathedral, and foggy graveyard before the devs kitted it out with textures or lighting. It’s not just about making it pretty—it’s about immersion.

Creating a Blueprint for Development

Think of the concept art landscape as the blueprint for your game’s world. Without it, the dev team would be running blind—modelers wouldn’t know what to build, level designers wouldn’t know how to layout spaces, and animators wouldn’t have a clue how characters interact with the world. Concept art asks and answers all those questions before anyone begins building.

Take The Witcher 3. Intricate environmental concept art laid out every crowded market square, sinister swamp, and rocky mountaintop. These showed how Geralt would traverse the world, where prominent quest locations would sit, and even how the lighting would change from day to night.

Guiding Storytelling Through Visuals

But environment concept art isn’t simply about rendering epic vistas—it’s also telling a story. That decrepit bastion you happen upon in Elden Ring? It’s not just there for the epic level of it. The concept art team decided that the cracks in the walls, the overgrown vines, and the fallen banners would tell you everything you need to know about the battles fought there.

The Stages of Concept Art Design

From the first spark of inspiration to the final polished piece, environmental concept art transforms vague ideas into actionable blueprints for game worlds. Let’s break down the journey, stage by stage.

Research and Inspiration

It all starts with digging deep into the vibe the game needs to nail. Artists gather references from anywhere that meets the mentions—real-world landmarks, cultural motifs, historical architecture, or even a blend of unseen thoughts. This is where the creative buzz gets going. Ghost of Tsushima's impressive locales stems from extensive research into feudal Japan, drawing from samurai-era locations and classical art styles.
dramatic wasteland environment concept art
Source: https://press-start.com.au/reviews/playstation4-reviews/2020/07/14/ghost-of-tsushima-review/

Pinterest boards, 3D scans, and AI-generated references have made this stage faster and more dynamic. Now, artists can test how elements—like weathered stone textures or the lighting in ancient temples—fit the tone without committing to anything final.

Sketching and Thumbnails

This is where the brainstorming becomes visual. Artists quickly sketch rough layouts and thumbnails to explore composition, perspective, and the overall feel of a scene. These are raw, messy, and often illegible to anyone other than the artist, but crucial for filtering ideas. This is the sandbox phase: trying out what works and what doesn’t.

Thumbnails have served this purpose in games where the maze layout or a layered underground world, such as Hollow Knight, is vital to the character. In this phase, artists sketch and iterate like mad, ensuring that the layout will guide players naturally and intuitively.

Color and Mood Boards

Once the team agrees on a general direction, it’s time to infuse colors and atmosphere into the scene. Artists craft mood boards and color palettes that dictate the feelings the scene should instill. Warm, golden shades may evoke a sense of safety and nostalgia, whereas darker blues and blacks may shout danger or mystery.

Procreate and Adobe Illustrator enable artists to experiment with different lighting setups or build texture overlays to see how they interact. For instance, the changing palette in The Last of Us Part II starkly contrasts Ellie’s safe havens with the unfriendly, decayed world surrounding them.

Detailing and Refinement

Here, concept art starts leveling up. Artists refine the chosen thumbnail into a detailed masterpiece, fleshing out the environment with intricate textures, lighting, foliage, and small props.

Final Presentation

The final phase is when the environment concept art can guide the development team. The finished piece is shown in high fidelity and usually annotated or with callouts highlighting elements like textures, lighting angles, or gameplay-critical features. This is the team’s visual bible, ensuring that 3D artists, animators, and level designers have everything they need to construct the world precisely as envisioned.

What Makes a Great Environment Artist?

An environment concept artist does more than just create visually stunning designs—they are true world-builders who craft spaces that captivate players and invite exploration. Combining creativity, technical expertise, and a deep understanding of player psychology, they design environments that resonate with authenticity and impact. Here’s what distinguishes the professionals from the rest:

Big Imagination (and Knowing When to Rein It In)
An excellent environment artist comprehends when to let go into the wild and when to keep it grounded. In any particular setting in a game, not every city should hang above the clouds or glow like an alien forest. Some of the best environments are straightforward and mundane – a cozy village, a busy city, or a dense forest. For larger-than-life fantasy or a slice of the commonplace, the trick is to devise spaces that fit with what the game itself exudes.
whimsical fantasy environment
Source: https://www.platinumgames.com/official-blog/article/6342

Obsession with Detail
The little things make an environment pop: a crack on a wall, the way grass bends underfoot, or a faint trail of smoke in the distance. These aren't just for looks. They make the world feel like it's been lived in and tell stories without saying a word.

Visual Storytelling
Great environments don't just set the stage—they talk. A burned-out building tells you something went down. A trail of broken crates hints at where you should go next. Every design choice adds to the narrative and pulls players deeper into the game.

Tech Skills
From 3D modeling to real-time rendering, a solid handle on software like Blender, Unreal Engine, and Photoshop is non-negotiable. Knowing how to push the limits of tech makes an artist’s work shine in-game.

Problem Solver
Game development isn’t smooth sailing. Gameplay changes, deadlines tighten, or something doesn’t look right in the engine. The best artists roll with it, tweak their designs, and keep things moving without losing the original vibe.

Team Player
An environment artist isn’t working solo. They’re collaborating with level designers, animators, and the rest of the dev team. This means being able to talk clearly, providing handy feedback to your colleagues at a moment’s notice, and generally making sure everything fits together perfectly.

How to Find a Good Team to Design Concept Art?

Choosing the right team to bring your game idea to life is like finding the perfect co-op partner who always has your back—it’s absolutely crucial. Whether you’re crafting a small indie masterpiece or aiming for the next AAA blockbuster, your concept art team will define the first impression of your world and establish the tone for the entire project.

Portfolios with Versatility

A solid portfolio speaks louder than words. When evaluating a team, you should focus on their ability to work across different styles and settings. Can they make gritty yet realistic site backdrops? Can they handle sweeping landscapes and intricate indoor scenes without losing speed or grace? Versatility shows that a team can adapt to your project’s unique needs, no matter how specific or broad your vision.

Look for portfolios that show final pieces and sketches, mood boards, and design revisions based on a theme. This will allow you to see the artist's creative process and understand how they tackle design problems.

Experience in Your Genre

If your game is a sci-fi adventure with alien landscapes, hiring a team specializing in medieval castles might not be the best fit. A team with experience in your game’s genre will already understand the challenges and nuances of that style, saving time and reducing the revisions needed.
Interior concept art 
Source: https://www.newgrounds.com/art/view/jacedadorito/environment-structure-concept-art

A team with genre-specific experience will more likely understand how environments interact with game mechanics. For example, they'll realize the importance of line of sight in a first-person shooter or how open-world landscapes should gently lead players to relevant objectives without being forced.

Collaborative Communication

Great concept art doesn’t happen in isolation—it’s a team sport. The best teams know how to collaborate, not just internally but also with you as the client. They should be open to feedback, able to explain their choices clearly, and willing to iterate until the design fits perfectly with your vision.

Technical Expertise and Tools

To enter the game development world today, you must keep abreast of ever-changing tools and software. Look for teams with knowledge of industry-standard programs like Photoshop, Blender, or Unreal Engine, and be familiar with newer technologies such as photogrammetry and procedural generation. Working with the latest technology makes a huge difference: they will produce visually stunning concept art and work in ways optimized for game production pipelines.

To find the right team for your environment concept art, it's not enough to just pick skilled artists. You must find people who understand your game's identity and work with you on resonating environments. A good team will help you create environments that live up to your vision while being enhanced by their creativity and technical expertise. In short, they’ll be your secret weapon for building a world players won’t want to leave.

Why Should You Outsource?

Outsourcing concept designs is an excellent strategy for studios of all sizes. It brings in skilled professionals who specialize in creating high-quality designs while keeping your project on track and within budget. Here’s why outsourcing works:

  1. Access to Expertise: Outsourcing allows you to tap into the best talents. These are team players and have worked in many different styles and genres. Outsourcing teams know how to align their work with your game’s narrative and mechanics, ensuring cohesive and impactful designs.
  2. It’s Cost-Effective: In-house artists are very expensive. With outsourcing, you only pay for what you need–no full-time salaries, benefits, or equipment costs involved. This is an attractive option for both small and big-sized projects.
  3. Leverage Faster Turnaround: Outsourcing studios have efficient workflows and dedicated teams that deliver results quickly. This lets your internal team focus on gameplay and other priorities while experts handle the visual design.
  4. Get Fresh Perspectives: External teams bring new ideas and a fresh perspective to your project. They can spot opportunities for improvement and provide innovative designs that set your game apart.

Environment concept art transforms ideas into immersive, playable worlds that captivate players and enhance storytelling. Whether it is Skyrim's fantastic peaks and forbidding skies or the eerie remains of Dark Souls, these visuals begin with an artist's skilled imagination.

When you partner with Argentics, you work with artists who can turn ideas into fully realized environments. Sketch by sketch, layer by layer, we’ll build a world players can’t help but dive into. Let’s get to work.
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