Environmental concept art comes in all shapes and sizes, just like the games we grind through. Each type sets the stage for epic battles, sneaky heists, and jaw-dropping plot twists, giving players the feels and the freedom to explore. Let’s break down the main types and why they slap so hard when done right.
Concept artists often draw natural scenes when they envision an open-world game. They sketch sprawling terrains, including forests, mountains, and deserts, to show how a level is laid out and give it a unique landscape. They also consider big-picture elements like where the player spawns, where they’ll find key landmarks, and how the environment naturally guides exploration.
Source: https://arstechnica.com/gaming/2024/12/horizon-zero-dawn-gets-the-graphical-remaster-a-modern-classic-deserves/
Fantasy and sci-fi concept art lets creativity run wild, but even here, structure comes first. Before artists paint glowing alien jungles or floating castles, they establish how these environments serve the game. Will the player need vertical traversal tools? Are there open spaces for combat or tight corridors for tension? These questions drive the initial sketches.
Source: https://gamingtrend.com/feature/reviews/elden-ring-review-tarnished-glory/
Environment concept art isn’t just about sketching extraordinary worlds—it is the foundation for everything the player sees, feels, and interacts with. There is no game without it, just as there wouldn’t be cohesive play without a HUD—it’s all guesswork and hope. Concept art sets the stage, giving the dev team a clear vision and players a world they want to explore, fight in, and even chill in.
Concept art isn’t only about what the world looks like — it’s about what it feels like. A creepy dungeon that says, “Freaking enemy ahead!” or a sleepy little village that makes you go, “This is something I can relax in,” the mood begins with those early concept sketches.