First of all, we must point out that the process of drawing 2D game art is multistaged and multilayered. It involves tons of planning, strategizing, discussing, and theorizing. Please don't get the wrong idea that 2D game art is the king and everything revolves around it. No, it all starts with basic game design questions and defining crucial points of the future project.
Way before going to your digital drawing board and assigning early concept tasks, you need to figure out which style the game will use. Will it be casual and cartoonish or more realistic and down-to-earth? Will it have pixel art graphics or maybe flat art or monochromatic? On top of that, you can throw in some cool visual concepts to make the game art look like it is a comic book or anime.
While deciding on the questions above, you need to keep in mind three key points:
- Audience's perception;
- Game's lore;
- The genre of the project;
It happens so that each art style in 2D games has its audience with specific demands and expectations. So, the first question you need to ask yourself before starting a game project should be – "What kind of audience I'm aiming at? What do they expect from my game?" The answer to this question lies within the gameplay.