In the early 2020s, machine learning turned artificial intelligence into a real game changer. In layman's terms, engineers found a way to make robots teach themselves. This created exponential growth across all of AI and has played a crucial role in
game development ever since. In addition to creating more intelligent allies and opponents, AI now plays a huge role behind the scenes, researching, drafting dialogue, and generating plot lines. Some AI platforms like CoPilot or the famous GPT4 can even write and review coding!
Using AI as a game-builder has its ups and downs. On the bright side, it allows for rapid idea and setting generation, but it will always lack that human touch. Using wisely helps developers reduce the cost of think tanks and brain-trusts. With the proper prompts and input, AI can spit out a handful of prospective stories and characters, and project managers can reap and edit at their will. As factions and characters become more developed, AI can better simulate their motivations and desires and develop great content. Some might argue that this content is not original, but in reality, AI works just like the human brain and generates ideas based on the sum of all it has read and learned in its lifetime.
If writing and coding aren’t impressive enough, developers now employ AI tools to assist their artists and level designers. Realistic image generation has existed for a few years but was not very useful until the implementation of “generative adversarial networks,” or GANs. A GAN pits two technologies against each other. The first is the image generator; users input a description of a character, landscape, or interior, and the computer generates a set number of images based on the input. These images are then run through a discrimination network, a technology used to spot fake pictures by scrutinizing the shadows' angles, corridors' depth, and, in some cases, simple logical fallacies like a European Marmot in an otherwise American biome. Developers can tweak how intensely the discrimination network vets the images before dishing them back to the users. This is especially nice when creating fantasy games, as not everything is meant to be hyper-realistic. Though AI cannot translate words into art as masterfully as a human, these images are often used in a new, pre-concept-art stage and give sketch artists some things to glance at for inspiration in the earliest
stages of development.