Source: https://motionographer.com/quickie/assassins-creed-animus-hub-motion-design-po-nantel-pg-roudet/A motion designer helps clarify how the game should feel in motion before the team begins creating final assets in pre-production. These include style frames, mood boards, motion references, UI behavior concepts, animated logo directions, early screen-flow prototypes, etc.
The work here is about responding to design questions:
- Should the interface feel sharp and tactical or soft and playful?
- Are transitions snappy or cinematic?
- And, to what extent of motion can the genre sustain before it starts distracting from gameplay?
During production, motion design becomes part of the asset pipeline. The designer works with UI kits, HUD layouts, icon systems, typography, menus, loading screens, battle pass screens, shop flows, achievement screens, and other player-facing states. The job is to turn static layouts into animated behavior that can actually be implemented in Unity, Unreal Engine, or a custom engine.
Motion designers can also assist with cinematic blocking in production. These can include animated title cards, UI overlays, transition beats, logo stingers, mission briefings, fake interface layers, and timing references for cutscenes or trailers. This assists art directors, video editors, and cinematic teams in anticipating the rhythm of a sequence.
In post-production, they focus on polish and presentation. This is where small timing changes can leave a screen with the sense of a screen that is shipped rather than unfinished. They might also contribute to the trailer cut, Steam page assets, App Store previews, social clips, launch videos, and update announcements.
For outsourced teams, this pipeline flexibility matters. A studio that provides
game art services does not have to join only at the beginning of development. Argentics, for example, can support early visual direction, take over a specific motion graphics production track during active development, or come in near release to polish UI motion, trailers, store assets, and promotional materials.