Source: https://www.accesscreative.ac.uk/blog/how-to-create-a-game-design-portfolio/At the core of the 3D modeling process is mesh construction: a network of vertices and polygons arranged to form usable shapes. These meshes are manipulated in 3D space, textured, and optimized for performance.
While 2D assets are flat images, 3D models for games come with a sense of depth and volume, support dynamic lighting, camera movements, real-time physics, and full animation rigs. In the context of
2D vs 3D art, it’s about different toolsets for different goals. 3D shines when interaction, real-time feedback, and spatial immersion are priorities, especially in AAA, VR, and performance-driven mobile projects.
This step is essential for translating thoughts into content. You get the idea from the concept art. Modeling makes it functional. You cannot test animations, hitboxes, or collisions without geometry. You can’t get the momentum going without surfaces. Everything down the pipeline, from rigging and animating to level building, relies on good, ready-to-use 3D assets along the way.