Key Components of Rigging Animation
Skeleton (Bones and Joints)
Skinning
Controls
Blend Shapes
Constraints
Facial Rigging
The Process of Character Rigging
Building the Skeleton (Bones and Joints)
Setting Up Control Handles
Rig Testing and Iteration
Types of Rigging Techniques
Forward Kinematics (FK)
Inverse Kinematics (IK)
Facial Rigging
Autodesk Maya
Blender
Autodesk 3ds Max